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Rules cover charges, morale, psychology, leaders, battle standards, chariots, elephants, fortifications, veterans, and more. These things aside, a Wyldwood works in exactly the same way as a stronghold, and is managed in the same way as a stronghold in step 5 of the aftermath sequence.Game of ancient warfare, including campaign rules, scenarios, a basic combat system and a variety of supplemental rules. When you complete a full cycle of the seasons, you can upgrade your Wyldwood to an Imposing Wyldwood for 15 glory points instead of 30, or upgrade your Imposing Wyldwood to a Mighty Wyldwood for 30 glory points instead of 60. Keep a record of each season you use in each battle on your Path to Glory roster.
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You must first use an army of the Burgeoning, then an army of the Reaping, then an army of the Dwindling and finally an army of Everdusk (in that order) to complete a full cycle of the seasons. You can upgrade your Wyldwood after you have completed a full cycle of the seasons from the Seasons of War battle trait. In order to upgrade your Wyldwood, you must play Path to Glory battles using the different seasons of the Sylvaneth. Record the name of your Wyldwood on your roster. The stronghold of a Sylvaneth army is their Wyldwood. Strike and Fade: Once per turn, in your combat phase, immediately after a friendly SYLVANETH unit that is wholly within 9" of an overgrown terrain feature or friendly Awakened Wyldwood has fought and slain models (if any) have been removed from play ( core rules, 14.2), you can remove that unit from the battlefield and set it up again more than 9" from all enemy units and wholly within 9" of either a different overgrown terrain feature that is more than 3" from all enemy units or a different friendly Awakened Wyldwood that is more than 3" from all enemy units. If you do so, remove that unit from the battlefield and set it up again more than 9" from all enemy units and wholly within 9" of either a different overgrown terrain feature that is more than 3" from all enemy units or a different friendly Awakened Wyldwood that is more than 3" from all enemy units. Walk the Hidden Paths: Once per turn, at the end of your movement phase, you can pick 1 friendly SYLVANETH unit that is wholly within 9" of an overgrown terrain feature or friendly Awakened Wyldwood. Sylvaneth armies favour a swift, hit-and-run fighting style, using the spirit paths to strike and fade before the enemy can react.
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